Trials
Group fights on their own server, scaled to your party. Clearing the prestige trial, against the Hollow Gem, arms your next prestige.
Your generators drop real items. Collect them, smelt them, sell them, and build a factory that does it for you. Then head out to the wilderness for what money can't buy.
play.fancygens.gg
Every step is something you do in the world, and each one pays out toward your first tier.

Pick a region on the settlers' map. The cannon fires you there and you glide down.

A golden shovel marks it out. Your claim is your base, and your home.

Two starter gens. Each drops a real block on top of itself, again and again.

Pick the products up. Too many lying around and your gens jam.

A hopper under a gen fills a chest while you do something else.

Everything your gens make has a price. Sell it from the menu or with /sell.

More gen slots, faster belts, better machines: the menu's Upgrades tab.

The gateway at spawn leads to a world you can mine, fight and explore.

A tier takes money and a Tier Core made of Core Shards, which money can't buy.

Belts carry products into machines. A smelted product sells for more.

Resource islands in the sky: one click per node, rare drops with every break.

Thirty tiers, prestige, and a base the whole server can see.


A gen is a block on your claim that drops its product on top of itself: logs, stone, sand, clay, ores, crops, and further up, Nether and End blocks. Products are real items. You can sell them, build with them, or feed them into recipes.
A gem floats over every gen in its tier's colour and pulses with each drop. Energy rises behind its windows as it charges, so you can see a gen working even under a hopper.
Hover a gen to see what it drops. Lighter cards are earlier tiers.
The gen list comes from the server.


Belts take products straight from your gens, so nothing piles up on the ground. Splitters sort, machines process, and sellers turn the lot into money while you're away on another server.







A small factory as the game draws it: three smelters, a compressor, a refinery and a crafter on one line. The crafter takes products from several gens at once and makes torches, lanterns, and further up, beacons.


The main world is for building: no mining, and land between bases stays as it is. Mining happens through the gateways, in a wilderness overworld, Nether and End that reset now and then.
Core Crystal grows in veins deep underground, glowing where it meets a cave. Its shards make Tier Cores, and every tier past the first needs one. No shop sells them.


Six islands, one for each kind of building material, reached by launch pads from a harbour town. Every node breaks in one click and regrows just for you, so a busy island never runs dry. Breaks in a row climb a ladder of chimes, and any break can drop opals, keys or Core Shards.
Harbour townthe hub, with a launch pad to every island
The Quarrystone, andesite, coal, copper
Timberlandlogs of every wood, from tier 3
Sunscorch Dunessand, clay, gravel, from tier 5
Crystal Reefamethyst, quartz, prismarine, from tier 9
Ember Islenetherrack, blackstone, glowstone, from tier 15
Void Gardenend stone, purpur, chorus, from tier 22









Group fights on their own server, scaled to your party. Clearing the prestige trial, against the Hollow Gem, arms your next prestige.
A crate key starts a frenzy where you stand: orbs pop up all around you, every hit grows your combo, and the tally pays money, opals and Core Shards.
The hall at spawn holds a gateway to every world: wilderness, Nether, End, the islands and the trials. Locked ones stand there from day one and tell you what opens them.


The main world is a single island, 4,400 blocks across, made for building: mountains, rivers and coast between wide stretches of buildable land. It never resets.
You pick where to live on the settlers' map. The Settlers' Cannon at spawn turns, counts down and fires you over the island; a glider opens near the top of the arc and you land where you like.


The menu's Stats tab shows what your gens make, what sells, where your money comes from and when they jam. Hang the same charts on your walls as production displays: they update live while anyone is near.
Put one up with /stats display 4 3 while you look at a wall on your claim.
Straight from the game's own statistics, refreshed every few seconds.


Money earned by everyone
Nothing recorded in this span yet.
Today
The server view of the menu's Stats tab, drawn by the game for this page.
You need Minecraft: Java Edition 26.3.
Multiplayer, Add Server, and paste:
The pack draws the gens, the factory, the menus and the HUD. Without it you'd see plain blocks.
With the Voxy mod and its server add-on, you see the mountains and the coast from anywhere on the island.
The settlers' map opens when you arrive. Choose a region and ride the cannon.